A downloadable game

Falling Blackjack has been remade into the much better Five by Three!  This project has been remade to have been coded more efficiently, and too include several of the points learned in Game Architecture & Engines.  These topics included using finite state machines to detect the state of an object in the code, using player prefs to save information, and using the Audio Mixer to edit in game audio.  Primarily this is used to have to have the cards use finite state machines to transmit the correct information to the player when he or she catches one, using playerprefs to store information, and using the audio mixer to the give the right audio feedback when you catch a card and when it does or doesn't complete a set.  As a bonus I got to have even more practice using custom edit extensions by creating a playerpref manager that I used for testing. This project was mainly beneficial for the practice I got using these tools, since aside from finite state machines I hadn't normally used them before.  I don't expect to use the audio mixer heavily in the future, but after this I do expect to frequently use playerprefs to save information.  Here they were only used to hold a highscore and transmit a number of sets between scenes, but I expect to later use them for much more complex things such as saving progress in a game.




Download

Download
5b3.zip 41 MB